I’ve been working on a project for a while now (off and on for a few years actually 😮) and I figured it’d be good to start sharing it. It’s a puzzle game about connecting different things together with power lines!
It’s being developed in Unreal Engine 5 and uses a combination of C++ and Blueprint visual scripting. I’m finding that C++ is better for systemic development while Blueprint is better for quickly prototyping behaviors within those systems, in this case using C++ for the core power system and Blueprint to define different kinds of powered items.
The video demonstrates a power grid system that can be used to share power between a “power source” and one or more “powered items”.