My name is Matt. I'm a game developer with years of experience in a wide variety of game engines, programming languages, platforms and hardware. I'm a skilled developer and love learning, a trait I believe is important in this ever-changing industry. I'm also a quick learner, proven by my track record of creating games and apps on new hardware in a matter of months, sometimes even weeks. I have great communication skills and love working on a team, and believe a diverse team is the key to a great product.

But most of all, I'm driven to create something I can say I'm proud of.

My goals include working on a big production game with a large team, and eventually making something that ends up on a physical store shelf. After that I would work to move up through a game studio to eventually become a lead, and after that who knows? What I know for sure is this is an industry I care about, both for the product and the people who play it, and I will work hard to make something I'm proud to have my name on.


Data Cap
Unreal Engine 5 (Early Access), Blueprint
Beyond Equilibrium
Unity, C#
Gravity Is Broken
Unity, C#
Uber Shape
Unity, C#
Intel Puzzle VR
Unity, C#, Oculus/VRTK
Game Engine
Visual Studio, C++, OpenGL


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  • Adobe Photoshop/Illustrator

  • Bash

  • Blender

  • C#

  • C++

  • Git


  • iOS App Development

  • JavaScript

  • Jenkins

  • Lua

  • Microsoft Word/Excel

  • Objective-C

  • OpenGL/GLSL

  • PBR

  • Perforce

  • Photogrammetry

  • Shader Development

  • Unity

  • Unreal Engine

  • Visual Studio

  • Xcode

Work Experience
Game Designer
HyperActive, Inc.
06/2016 - 06/2021
Reason for leaving: laid off
  • Designed video games for Windows PC, iOS, and VR, using Unity with C# scripting and Unreal Engine with C++
  • Worked on features including character and camera controllers (3C), progression systems, mission design, and level design
  • Designed core systems based on gameplay requirements, and implemented content and encounters for those systems
  • Collaborated with team members to build in-engine prototypes and design features and mechanics
  • Performed regular playtesting to aid in polish and iteration of features
  • Fixed bugs, wrote and maintained design documentation, and optimized code throughout development
Game Programmer
Revelations Studios
03/2016 - 06/2016
  • Designed video games for the Windows platform, including an unannounced title using the Unity engine with C# scripting
  • Worked on 3C systems, including a camera and character controller with a cover-based shooting system
  • Collaborated on the design and implementation of enemy artificial intelligence (AI) behavior
  • Scripted player missions and other gameplay systems
  • Helped to maintain game design document
Bachelor of Arts in Interactive Media Design - Game Development & Programming
Becker College, Worcester, MA
08/2011 - 05/2015