The Last of Us Part I

Overview

  • Release Date: September 2022
  • Studio: Naughty Dog
  • Role: QA Tester
  • Platforms: PS5, PC
  • Engine: Naughty Dog Internal Engine
  • Tools: Jira, Confluence, Naughty Dog Internal Programs

The Last of Us Part I is my first work and credit on a AAA game project and my first project at Naughty Dog. It is a remake of the 2013 The Last of Us game, originally built for PS5 then later ported to PC. I was involved with both the PS5 and PC versions.

Responsibilities

  • Performed QA testing with a high attention to detail and polish, helping to maintain the level of quality Naughty Dog is known for
  • Worked with designers and programmers to triage important issues
  • Utilized extensive in-game debug and various proprietary in-house tools
  • Worked on post-launch patches
  • Helped test the PC version, ensuring parity with the PS5 version