About

My name is Matt. I'm a game developer with years of experience in a wide variety of game engines, programming languages, platforms and hardware. I'm a skilled developer and love learning, a trait I believe is important in this ever-changing industry. I'm also a quick learner, proven by my track record of creating games and apps on new hardware in a matter of months, sometimes even weeks. I have great communication skills and love working on a team, and believe a diverse team is the key to a great product.

But most of all, I'm driven to create something I can say I'm proud of.

I have been fortunate enough to help ship multiple AAA titles, fulfilling one of my lifetime goals of shipping a game to a physical retail disc. My current role is in QA at Naughty Dog, but I continue to improve my skills with the intention of moving to a design or programming role in the future. Regardless of my role or department, this is an industry I care about, for the product, the people who play it, and the people who make it, and I will work hard to make something I'm proud to have my name on.

Projects

The Last of Us Part II Remastered
Naughty Dog Internal Engine
The Last of Us Part I
Naughty Dog Internal Engine
They Were So Close
Unreal Engine 5, Blueprint
Two Friends
Unreal Engine 5, Blueprint
Data Cap
Unreal Engine 5 (Early Access), Blueprint
Beyond Equilibrium
Unity, C#
Gravity Is Broken
Unity, C#
Uber Shape
Unity, C#
Intel Puzzle VR
Unity, C#, Oculus/VRTK
Game Engine
Visual Studio, C++, OpenGL

Resume

Download PDF
Skills
  • Adobe Photoshop/Illustrator

  • Bash

  • Blender

  • C#

  • C++

  • Confluence

  • Git

  • HTML/CSS

  • iOS App Development

  • JavaScript

  • Jenkins

  • Jira

  • Lua

  • Microsoft Word/Excel

  • Objective-C

  • OpenGL/GLSL

  • PBR

  • Perforce

  • Photogrammetry

  • Shader Development

  • Unity

  • Unreal Engine

  • Visual Studio

  • Xcode

Experience
Naughty Dog
Tester
03/2023 - Present
  • Continuing testing duties with a higher degree of autonomy and leadership
  • Responsible for leading combat and AI QA teams across multiple titles
  • Collaborate across programming, design, and other departments to triage important issues
  • Perform dev support duties using Naughty Dog's internal level design and scripting tools
Associate Tester
02/2022 - 03/2023
  • Performed testing duties including execution of test cases and ad-hoc testing across multiple titles
  • Contributed to documentation across Confluence and Google Docs
HyperActive, Inc.
Game Designer
06/2016 - 06/2021
  • Designed video games for Windows PC, iOS, and VR, using Unity with C# scripting and Unreal Engine with C++
  • Worked on features including character and camera controllers (3C), progression systems, mission design, and level design
  • Designed core systems based on gameplay requirements, and implemented content and encounters for those systems
  • Collaborated with team members to build in-engine prototypes and design features and mechanics
  • Fixed bugs, wrote and maintained design documentation, and optimized code throughout development
Revelations Studios
Game Programmer
03/2016 - 06/2016
  • Designed video games for the Windows platform, including an unannounced title using the Unity engine with C# scripting
  • Worked on 3C systems, including a camera and character controller with a cover-based shooting system
  • Collaborated on the design and implementation of enemy artificial intelligence (AI) behavior
  • Scripted player missions and other gameplay systems
  • Helped to maintain game design document
Education
Becker College, Worcester, MA
Bachelor of Arts in Interactive Media Design - Game Development & Programming
08/2011 - 05/2015