My name is Matt. I'm a game developer with years of experience in a wide variety of game engines, programming languages, platforms and hardware. I'm a skilled developer and love learning, a trait I believe is important in this ever-changing industry. I'm also a quick learner, proven by my track record of creating games and apps on new hardware in a matter of months, sometimes even weeks. I have great communication skills and love working on a team, and believe a diverse team is the key to a great product.
But most of all, I'm driven to create something I can say I'm proud of.
I have been fortunate enough to help ship multiple AAA titles, fulfilling one of my lifetime goals of shipping a game to a physical retail disc. My current role is in QA at Naughty Dog, but I continue to improve my skills with the intention of moving to a design or programming role in the future. Regardless of my role or department, this is an industry I care about, for the product, the people who play it, and the people who make it, and I will work hard to make something I'm proud to have my name on.
Adobe Photoshop/Illustrator
Bash
Blender
C#
C++
Confluence
Git
HTML/CSS
iOS App Development
JavaScript
Jenkins
Jira
Lua
Microsoft Word/Excel
Objective-C
OpenGL/GLSL
PBR
Perforce
Photogrammetry
Shader Development
Unity
Unreal Engine
Visual Studio
Xcode