I have always been a programmer at heart. I have a passion for pushing computers in new and interesting ways. I’ve seen what is expected in the future of video games, and I want to be a part of it. I recognize that our work isn't just work, it's a representation of who we are. That's why I want to help build something great, and to work with people who want to do the same.

  • matt@mattdidomenico.com

  • mattdidomenico.com

Work Experience

03/2016 - Present

Independent Consultant - Game Programmer

Revelations Studios

Assisting with programming a new game using the Unity engine and C# scripting.


08/2011 - 05/2015

Bachelor of Arts in Interactive Media Design - Game Development and Programming (Magna Cum Laude)

Becker College, Worcester, MA


Uber Shape

  • iOS and Apple TV endless runner made with Objective-C and SpriteKit.

  • Features procedural graphics, Game Center leaderboards and iCloud integration.

  • Solo development, responsible for all features.

Game Engine

  • Ongoing C++/OpenGL game engine.

  • Features real-time shadows, diffuse and normal mapping, emissive surfaces, and forward and deferred renderer.

  • Solo development, responsible for all features.

Gravity is Broken

  • Unity/C# game with gravity field and puzzle solving mechanics.

  • Responsible for gameplay scripting, level design, GUI, and leaderboard integration.

  • Served as producer for game, distributing tasks and keeping team members on a schedule.

  • Game featured at Becker College’s PAX East 2015 booth.

iOS Apps

  • IP Info, Infinibase, Connect The Thoughts, Trail Maker, bitTrack.

  • Ongoing since 2011, mixed solo and team development.


Achievements & Certificates

  • Unity Certified Developer - Certificate Number 2016115-2C456

  • Alpha Chi Honor Society, Becker College

  • Alpha Lambda Delta Honor Society, Becker College