Virtual Gantry


  • Release Date: November 2016
  • Studio: HyperActive Inc.
  • Platform: PC
  • Team Size: 3
  • Project Length: 6 Months
  • Engine: Unity
  • Hardware: Kinect v2
  • Language: C#
  • Tools: Adobe Suite, Google Docs, Box

Virtual Gantry is a presentation tool developed to showcase MRI gantries and various other medical equipment devices in a trade show environment. This app was favored where it would be cost-prohibitive to bring a physical machine to a trade show.

The app consists of two components: a control panel, acting as the server, and a large display for the content, acting as the client. The two are networked together using the Unity UNet system. Commands on the control panel are sent to the client to show different medical devices, image sets, and other animations. The app also supports the Kinect v2 sensor, using a user's position to do things like rotate a gantry model as they walked left to right. Although the initial project length was 6 months, it was updated over a period of about 2 years with new content for various trade shows, and even localized for a permanent installation in China.

Due to the high-visibility nature of this project, a stable build was required; large amounts of downtime wouldn't be tolerated during a trade show. Virtual Gantry was very stable and rarely if ever went down at a show, even after running for several days straight.


  • All programming and scripting
  • Implemented UI from reference provided by designer
  • Recorded screenshots and videos at various points in development for client review
  • Generated test data from Kinect SDK for QA
  • Traveled to trade shows for on-site setup and support