My name is Matt. I'm a programmer and game developer with years of experience in a wide variety of platforms and hardware. I don't claim to be some master programmer, but I am a skilled developer and love learning, a trait I believe is important in this ever-changing industry. I'm also a quick learner, proven by my track record of creating apps and experiences on new hardware in a matter of months, sometimes even weeks. I like working with others and believe the best ideas come from a diverse team.

But most of all, I'm passionate about creating something I can say I'm proud of.

My immediate goal is to work on a game that ends up on a store shelf, then go to the store and be able to say "I worked on that". After that I would work to move up through a game studio to eventually become a lead, and after that who knows? What I know for sure is this is an industry I care about, both for the product and the people who play it, and I will work hard to make something I'm proud to have my name on.

Professional Projects

Virtual Gantry
Unity, C#, Kinect, UNet
Intel Puzzle VR
Unity, C#, Oculus/VRTK
Leap Motion Towers App
Unity, C#, Leap Motion, UNet

Personal Projects

Uber Shape
Unity, C#
Game Engine
Visual Studio, C++, OpenGL


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  • Blender

  • C#

  • C++

  • Git


  • iOS App Development

  • Jenkins

  • Objective-C

  • OpenGL/GLSL

  • PBR Workflow Knowledge

  • Photogrammetry

  • Shader Development

  • Unity

  • Unity UNet

  • Unreal Engine

  • Visual Studio

  • Word/Excel

  • Xcode

Work Experience
Unity Game Developer
HyperActive, Inc.
June 2016 - Present
  • Created apps for a variety of hardware and platforms including Oculus and HTC Vive VR, iOS ARKit AR, Meta AR Headset, Leap Motion and Windows Standalone
  • Built high-visibility trade show pieces with little tolerance for downtime or maintenance
  • Built networked apps using Unity's UNet networking system
  • Maintained and built upon existing native iOS apps
  • Maintained an in-house Jenkins server used for automated building and deployment of apps
Independent Consultant - Game Programmer
Revelations Studios
March 2016 - June 2016
  • Helped with the early stages of a game project using the Unity engine and C# scripting
  • Built a first-person cover-based shooting system
  • Built enemy behavior using the RAIN AI Engine plugin
Bachelor of Arts in Interactive Media Design - Game Development & Programming Concentration
Becker College, Worcester, MA
August 2011 - May 2015